
I am not really qualified to interpret these. Looking at it I am getting a lot of warnings for ihud scripts. I used both a mouse and keyboard and a logitech game pad. I bought items, sold items, looted corpses and containers, slept, slept in a bed, leveled up, fast traveled, went to jail, payed a fine, and died. I added on skyUI, categorized favorites menu with oni config, and then eventually all of the interface mods suggested in STEP. I installed iHUD by itself as my only interface mod and I found no problems.

I applied the suggested ini tweaks in STEP, installed the USKP and UDP and UHP patches along with all the fixes in the STEP. Yesterday I reinstalled skyrim from scratch off of steam.

I took it upon myself to test the mod myself and I have been unable to produce any CTDs. I went to the discussion thread on skyrimnexus, and read a lot of complaints about CTDs.

I was curious as to why immersive HUD was removed from STEP. Over 100 will make it brighter, but only up to a certain level. 100 is equal to whatever your HUD alpha is normally. 'set iHUDCrosshairAlpha to X' - > Sets the alpha of the crosshair to X, where X is a whole number over 0. 'set iHUDCompassAlpha to X' - > Sets the alpha of the compass and quest markers to X, where X is a whole number over 0. 'set iHUDSneakMeter to 0' -> Disables the Sneak Meter. The only way to restart after this is to set it back to 1, save your game and reload (which restarts the scripts). 'set iHUDEnabled to 0' -> Disables the scripts completely. I fully intend to do the same for Skyrim. Or change when they were visible, and how long before they faded. Now the Fallout versions of this mod had far more features, allowing you to permanantly hide things like health, stealth meter etc. Allow you to remove the sneak meter, but keep the crosshair when using bow, staff or spell (see video). Floating quest markers only visible when the compass is visible (see video).ĥ. Allows you to change the transparancy of the compass and crosshair seperately (see video).Ĥ. The crosshair is only visible when using a ranged weapon/staff or a spell, or when hovering over an activatable item.ģ.

You can change this by holding the 'x' key for a few seconds and when prompted press a new key you wish to use instead (see video for details).Ģ. Surprised to find no mod thread for this already via search but wanted to report the new version 2.0alpha1 has been released.
